6 rounds · About 2–4 min
One Line Path
Try a path puzzle. Visit every square once and connect the whole board.
Try this game →Spatial puzzle · Six little breakthroughs
Move one block aside. Find a new way through.
Horizontal blocks slide left and right; vertical blocks slide up and down. Make space for each other, then slide the blue block through the exit on the right.
A little space can open a whole path.
6 rounds · no time limit or elimination · records stay in this browser.
Take your time. The clock is paused.
Keyboard: select a block, choose a destination with arrow keys, then press Enter once to commit. Escape clears selection.
Choose a mode and play again.
Records stay in this browser. Clearing browser data can remove them.
Original mode: · Same-set practice is excluded from personal bests.
Your games, one record at a time.
Your latest 200 games stay in this browser only. Clearing browser data also clears these records.
Add the actual play time for six rounds, 2 seconds for each move beyond the minimum, and 20 seconds for each round with a hint. Your record combines efficient moves and quick decisions.
The ↔ mark means left and right; ↕ means up and down. Horizontal blocks move left and right; vertical blocks move up and down. Blocks cannot overlap or rotate. Send the blue arrow block through the exit on the right. Any legal solution counts, not just the prepared path.
Sliding one block to a destination counts as one move, regardless of distance. The final exit slide counts too. Tap-to-move and keyboard confirmation use the same unit. Undo reverses the previous move and adds one used move; it does not erase earlier moves.
A hint marks the destination for one next move from the current layout, once per round, adding 20 seconds. Restart this round replaces only the current puzzle with another at the same difficulty and resets its time, moves and hint. Completed and future rounds stay unchanged.
No. Think as long as you like and finish all six puzzles. Time starts when you begin a round and pauses between rounds or while you are away in another app. Resume explicitly to restart the clock. Modes vary verified minimum moves and dependencies, rather than board size.
There are 50 layouts for each mode and stage, 900 in total. New sets avoid recent puzzles and layout families where possible, without a daily schedule. Minimum moves are calculated using the same any-distance slide unit, including the exit. Merely changing block names or colors does not create another puzzle.
Mode-specific personal bests compare adjusted times from completed fresh sets. Same-set retries and shared puzzles are saved as practice and excluded. Choose a mode and Play again for six fresh puzzles; same-set replay keeps its original mode. All-time bests are preserved separately from the latest 200 games.
Shorter adjusted times earn higher titles. The top title also requires a no-hint finish. Practice still shows a title but is excluded from personal bests. The time bands below apply separately to each mode.
| Adjusted time | Title |
|---|---|
| Over 360s | Every Path Opened |
| Over 240, up to 360s | Steady Pathfinder |
| Over 150, up to 240s | Path Reader |
| Up to 150s, unless the top condition applies | Clever Pathfinder |
| Up to 90s · no hints | Seamless Planner |
| Adjusted time | Title |
|---|---|
| Over 540s | Every Path Opened |
| Over 360, up to 540s | Steady Pathfinder |
| Over 240, up to 360s | Path Reader |
| Up to 240s, unless the top condition applies | Clever Pathfinder |
| Up to 150s · no hints | Seamless Planner |
| Adjusted time | Title |
|---|---|
| Over 720s | Every Path Opened |
| Over 540, up to 720s | Steady Pathfinder |
| Over 360, up to 540s | Path Reader |
| Up to 360s, unless the top condition applies | Clever Pathfinder |
| Up to 240s · no hints | Seamless Planner |