6 rounds · About 1 min
Pattern Recall
Try a little memory. Remember the tiles, then find them again.
Try this game →Dodging game · Six short runs
Read the next opening. Steer left or right to reach the finish.
The ball runs forward while you choose its path. Avoid the moving obstacles and reach the finish. Collect up to three stars for a higher score.
Keep your finger below and your eyes on the next opening.
6 rounds · about 2 minutes · mobile drag / desktop drag or arrow keys
Course paused
The ball moves toward your finger. On desktop, use ← → or A·D too.
Choose a mode and play again.
Records stay in this browser. Clearing browser data can remove them.
Original mode: · Same-course practice is excluded from personal bests.
Your games, one record at a time.
Your latest 200 games stay in this browser only. Clearing browser data also clears these records.
Finish for 70 points, plus 10 for each star collected. Each round has three stars and scores up to 100 points; six rounds total 600. A collision scores floor(progress × 70), up to 69, and star bonuses apply only when you finish. Replacing a started course costs 10 points per restart, with a minimum score of zero. Skipped rounds score zero.
Press and drag the control area below the board to move sideways. The ball moves at a limited speed rather than teleporting. On a computer, use mouse drag, the left and right arrow keys, or A and D. The course advances automatically; there are no jump or acceleration buttons.
Moving Obstacles asks you to anticipate openings that shift sideways. Mixed Course combines fixed and moving walls. Bouncing Hazards adds obstacles that rebound inside the screen to a mixed course. Later rounds in every mode demand earlier decisions about your next move.
The pink hazards in Bouncing Hazards move inside the screen and rebound at its edges. Arrows show their current direction. Round one has one hazard, round two has two, and the count increases to six in round six. Replaying the same course repeats the same movements.
A collision ends only the current round. Your route and collision point are recorded, then you can continue to the next round. Reaching the finish completes the course. Stars are optional, so you can put a safe route first.
Restart this round replaces only the current stage with a different course and resets its time to zero. Replacing a started course counts as one restart and costs 10 points. Completed rounds and the later courses stay unchanged. Play again starts six new courses.
Each mode has a variety of courses across six stages, so fresh games use different combinations. Obstacle and star layouts vary, and recently played courses are avoided where possible. There is no daily limit.
Pausing or moving to another window stops the course and its obstacles. Resume from the same position when you are ready. Time does not pass between rounds. If browser storage is available, you can continue your progress and switch between Korean and English in the same tab.
No. The course advances automatically, so there is no speed bonus. Time is a record of your actual play. Scores depend on finishing, stars and restarts. Same-course replays and shared courses are practice records and do not count toward personal bests.
All three modes use the same scoring thresholds, while personal bests are compared separately by mode. Master of Dodging requires all six courses finished, all 18 stars and no restarts, for 600 points. The table below lists every title.
| Total points and conditions | Title |
|---|---|
| Under 300 points | Dodging Warm-Up |
| 300–449 points | Finding Your Stride |
| 450–539 points | Agile Runner |
| 540+ points, unless the top condition applies | Gap Navigator |
| 600 points · six finishes · 18 stars · no restarts | Master of Dodging |
Up to 200 completed games and personal bests by mode stay in this browser. There are no accounts or device sync, and clearing site data may remove records. Share result prepares an image, text and a link to the same six courses. Shared courses play as practice in the original mode.