6 rounds · About 3–7 min
Build in Balance
Build with blocks and find a balance between height, support and weight.
Try this game →Drawing game · Six little strokes
Follow a line, connect the dots, or draw a shape from memory.
Draw from start to finish with your finger or mouse. When you finish, compare your line with the original. A little wobble is part of the fun. Try six different lines at your own pace.
The pale line is the guide. The blue line is yours.
6 rounds · no time limit or elimination · records stay in this browser.
Start this line when you are ready.
Use your finger on mobile or your mouse on desktop.
The clock is paused and the drawing is covered. Your line is preserved.
Clear drawing removes your entire current line and keeps the clock running. After lifting, continue from your last endpoint.
Choose a mode and play again.
Records stay in this browser. Clearing browser data can remove them.
Original mode: · Same-set practice is excluded from personal bests.
Your games, one record at a time.
Your latest 200 games stay in this browser only. Clearing browser data also clears these records.
Each round compares your drawing with the original for up to 100 points, or 600 across six rounds. The comparison considers distance from the guide, missed sections or shortcuts, and unnecessary retracing. Time is recorded separately; your line’s accuracy determines the score and title.
Follow the Line keeps the original visible. Connect the Dots asks you to join numbered points with straight segments, without an unseen curved target. Draw from Memory shows the original for three seconds, then leaves only the start and finish. Your own ink stays visible while you draw.
Lifting preserves your line. Press near its last endpoint to continue. You cannot jump the line to another position. Reach the finish and choose Finish drawing to submit. Switching windows or cancelling a touch does not submit automatically.
Clear drawing removes the entire current drawing so you can try the same original again. Time continues and the clear is recorded. Restart this round replaces only the current puzzle with a new one at the same stage after confirmation, resetting its drawing, time and clears. Completed and future rounds stay unchanged.
Early rounds use short, gentle lines. Later ones add length, changes of direction, bends and nearby sections. The route becomes more complex while preserving room for finger drawing. Each mode and stage has a varied puzzle pool that avoids recent puzzles where possible. Start a fresh set whenever you like, with no daily limit.
Pausing or leaving the window freezes the clock and memory preview, and covers the drawing. Resume to continue the remaining preview or your preserved line. Time does not run between rounds. Progress can be restored when this browser permits storage.
Mode-specific personal bests compare total points across six fresh puzzles. Same-set and invited games retain their original mode and are practice, excluded from bests. Choose a result-screen mode and Play again for six fresh puzzles. Bests are preserved separately from the latest 200 games, in this browser only.
Higher six-round totals earn higher titles. Steady-Hand Master requires at least 570 total points and at least 90 points in every round. The top title rewards consistent accuracy across all six lines. Title thresholds are shared by all modes, with separate personal bests for each mode.
| Total points | Title |
|---|---|
| Under 360 points | Line Warm-Up |
| 360 to under 480 points | Finding Your Flow |
| 480 to under 540 points | Confident Strokes |
| 540+ points, unless the top condition applies | Delicate Lines |
| 570+ total · every round at least 90 | Steady-Hand Master |