6 rounds · About 1–2 min
Cut to the Mark
Try your eye next. Cut a shape to match the target ratio.
Try this game →Path puzzle · Six little discoveries
One square at a time. One complete path.
Go from start to finish, visiting every open square once. A dead end is just a chance to back up and find another way.
A little sense of everything connecting
All three modes use the same difficulty curve. Later puzzles need more planning, with an extra row in rounds 5 and 6.
6 rounds · Undo freely · +15 seconds per hint
차분히
가볍게 이어보기
Ready to find another way?
When you are ready, find the start and connect one square at a time.
Start at the dot and visit every open square.
Drag or tap a neighboring square. Lifting your finger keeps your path. You can also use arrow keys and Backspace.
One complete path
Continue where you left off when you are ready.
During a challenge, time keeps running on the start screen or in another tab.
Little choices became one complete path.
Six little discoveries. One result.
되돌아보는 순간까지, 나만의 길을 끝까지 이었어요.
Final time is your solving time plus 15 seconds per hint.
Pick a mode and find six fresh paths.
Replays are marked separately from fresh-puzzle records.
Different little paths, all part of your own story.
Personal bests compare completed fresh sets. Same-set retries are labeled in the history below.
Finish your first game to start your little trail.
Records stay in this browser and do not sync between devices.
Undo freely. Take a hint when you need a little help. All three modes follow the same six steps in difficulty.
Round 1 uses 4×4, rounds 2–4 use 5×5, and rounds 5–6 use 5×6. More open squares and route choices ask you to plan how to visit the remaining regions. All three modes use the same six difficulty bands; only the time limit changes.
Time runs from pressing Solve this puzzle until you complete that path. It stops on ready and round-complete screens. During a timed puzzle it keeps running in another tab or on the start screen, and reloads count when you resume. Calm mode and continued practice can pause.
Move up, down, left or right from the start. Visit every open square once and end at the finish marker. Skip holes and diagonal moves. You can lift your finger and continue. Undo and redraw have no extra penalty; solving time keeps running.
Every new game selects fresh puzzles from each difficulty band. Rotations and reflections count as the same structure in recent-puzzle history. Play whenever you like; there is no daily schedule. Clearing browser data also clears that history. Choose Replay to try the same set again.
The difficulty is the same; the total time for six puzzles changes. Try 120 seconds to finish the six puzzles, then 90 seconds for a faster challenge. A hint adds 15 seconds to your final time and reduces your remaining time once. When time runs out, the challenge ends, but you can finish the remaining puzzles as practice.
Once per round, a hint shows up to two next squares or a point to backtrack to. Redrawing does not reset used hints or time. Hints are unavailable with 15 seconds or less remaining in a challenge. The result and share image show how many hints you used.
After all six puzzles are complete, your final time including hint penalties determines your title. Read from the top: the first matching row wins. No-hint finishes and challenge finishes get separate labels. An unfinished challenge does not receive a completion title.
| Title | Final time |
|---|---|
| A Flash of Connection | 60 sec or less |
| A Swiftly Found Path | 90 sec or less |
| A Path in Flow | 150 sec or less |
| A Steady Connection | 240 sec or less |
| A Path Seen Through | Over 240 sec |
The same final time earns the same title. These are game criteria, not population rankings or an ability assessment.